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aniMate 2 This, if you didn’t guess, is an animation plugin! It’s main selling point, I think, is its ability to chain together multiple animations to form a set of movements for a character. Your animations can be created and fine-tuned through the use of keyframe animation as well as the Graph Edit. All of these animations can be previewed in the viewport so you can see exactly what you’re creating. AniMate 2 also includes ‘Audio aniBlocks’ which let you set up your animations based on audio.daz studio Camera Doctor Bundle This plugin is a collection of scripts that enhance Daz’s camera capabilities. Through the plugin you can create, access and use cameras as well as extend the functionality of the built-in tools. The highlight of this plugin, for me, is the depth of field script which makes it easy and straight forward to set the focal distance of your camera to ensure the right part of your scene is in focus. It also lets you adjust the f-stop of the camera to give you control over how narrow that depth of field plane is. Alongside that script you can also create cameras that show you the point of view of a character. And finally, this plugin gives you some tools to let you optimise your renderings in IRay by utilising ‘Cutaway planes’ which dictate what is and isn’t rendered. Closing comments We hope you enjoyed this set of plugins for Daz Studio! Don’t forget to add any plugins that you love in the comments below. It’s always worth trying new plugins and keeping an eye on what’s out there that can make your life easier. And if it’s not out there why not do the whole 3D community a favor and create a plugin of your own! Then they started retroactively changing rights to use of said content. In order to access the licensing language of that page on their store, they required one to agree to changes in the language. So, essentially, if you wish to continue using their store or access some pages, you are leveraged into agreeing to retroactive changes. As it stood last year, they had issued a change in licensing terms that meant that while one could use their 3D models, for which one had a license for game development, in 3D games, one could not ask users of such an application to purchase even 2D representations of such content. In other words, goodbye to microtransactions of a purely cosmetic nature in 2d games. I might be wrong, but this could be a huge deal for some devs. I complained because I felt that retroactive licensing changes were BS and also because I had thought at some point to try going the microtransaction route. I wasn't sure, but I didn't like that suddenly that option seemed to be taken from me, at least if I wanted to continue using their software and assets as I had done before.